Issue ID 004585:
PriorityNot set
CategoryHero Siege - Online multiplayer
SeverityNot set
SummaryGame crash after death
Error message___________________________________________FATAL ERROR inaction number 1of Async Event: Networkingfor object Client_obj:Variable Player_Ghost_obj.move_last_received(101918, -2147483648) not set before reading gml_Object_Client_obj_Other_68--------------------------------------------------------------------------------------------stack frame isgml_Object_Client_obj_Other_68 (line -1)
DescriptionI dont know what really happened. I was looking away from the screen for a minute and came back to the error message. This happened after dying in a multiplayer lobby on official servers.
Created2018-09-23 14:30:14
Updated2018-09-23 14:30:14
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Issue history:
Date modifiedUserAction
2018-09-23 14:30:14SmehiNew issue
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